Conquering A Level 10 NPC

 Conquer a level 10 NPC

All I intend to do is to make place for a complete reference for a first timer and to share, so that others can just take the lessons out of it.

A level 10 NPC is primarily taken for the level 10 buildings it has. Those 37 x lvl 10 farms (+ 3 x lvl 9) when coupled with 10 x lvl 10 lakes plus a decent Politics Hero like say 120 provide a food production of ~1.5m per hour. For adv. players, it serves as war town or gets customized to another resource town esp. due to the lvl 10 cottages.

1. Troops

This depends upon two factors -
1. Proximity of your target level 10 NPC from your attacking city(-ies)
2. Method you are able to choose for this process.
i. Single City Method - 180,000 Archers, 140,000 Warriors & 10,000 ballistae [6-10 Heroes] Time taken: about 60 - 90 minutes(from Hit#1)
ii. Multiple City Method - 140,000 Archers, 320,000 Warriors & 10,000 ballistae [40 Heroes approx.] Time taken 30 sec - 2 min from Hit#1

Note: First wave aka Spearhead wave should take down the fortifications and troops inside it. Some fortifications might still remain and regeneration will be higher initially. Second and third waves should be slightly bigger than the rest.
What I have mentioned is only a guideline for archer/warrior numbers, archers are the firepower and warriors help removing traps - hence the numbers are fully customisable as per player's requirements.

2. Extra Town Slot

This is quite obvious, however if you want to do this exercise while you are a Marquis or Duke and that you don?t have an extra town slot, you might depend on your attacks for the medal drops and thereby you await your next title during the course of action. This is absolutely fine as long as you need about 4 justice medals and 4 nation medals. If you need more, then you must be prepared with a few additional troops to prolong the attacking sequence.

3. Penicillin, Corselet & War Horn
For a first timer, these can be of great help, otherwise you must be prepared for the losses. Horn takes highest priority as it roughly adds about 20-30 levels to the hero in its impact on firepower and hence the number of rounds needed per battle and therefore the total losses taken.

4. Scouting Heroes inside the NPC
Whenever you scout the NPC, the Hero inside it changes. Keep doing this until u find a Hero with level less than 5 or so. He can still have an attack of about 80 or more which we are not so sure of. However, the point is we all expect a low level Hero to be weaker than a higher level Hero. At the end of scouting, you can launch your attack. This hero will remain the same throughout the whole process.

5. Technology Levels
Archery, MT, Medicine & IW should be maxed out. Additionally, Compass/HBR when maxed will be of use too.

6. Heroes to be sent
Get ready with the heroes to be sent. All should have ATT greater than 100 or so. Based on the no. of waves to be maintained in action, you will need about 5 to 10 heroes. If the hero for spearhead has an attack of ~150, it's fair enough to reduce losses. As per Method#1, 6-10 Heroes will be needed. As per Method#2, 40+ heroes will be needed.

7. Buildings
Rally point ? This building should be of level 9 min.(lvl 10 serves the best). For those who aren?t aware of, a level of Rally Point adds up 10,000 troops to be sent in a single wave.

Feasting Hall ? For a similar reason as above(in this case the no. of heroes engaged), this needs to be of level 9(min.) to make the best use of it.
Note: If you attack an NPC in next tile of distance 1 mile, you will probably end up in a round trip of about 7 minutes. Since 1 minute is a nice gap to be maintained, you will need 7 waves in action to keep it going. However, if the distance is 3 miles or more, the round trip will be mostly 16 minutes or more and hence you need to space out wider which means you take more losses.

8. War Ensign(Optional)
This is an item which can be applied by ticking the small checkbox located in the top left of Marching Window. This will include as much as 25% additional troops to be deployed out of a single wave, so this finds its use in the Spearhead wave to take minimal losses. From the next wave onwards, don?t forget to un-tick it, else you keep losing this item unnecessarily. If you have only lvl 9 Rally Point, then this will prove to be of great use for the spearhead wave.


1. Wave composition

a. Single City Method ?

The NPC should be on next tile, ideally. If it's more than 3 miles away, then this method will have considerable losses.

Spearhead - 90,000~115,000 archers(approx.) + 10k ballistae (based on whether you have applied war ensign or not)

Note: Before Spearhead, a few waves of warriors can be sent but that doesnt give a big impact esp. due to the high initial regen.

Wave 2 - 3 ?
20,000 archers +
10,000 warriors

After Wave 3, ?
15,000 archers +
10,000 warriors +

#1. If spearhead hero has attack less than 180, sending ballistae has a good impact. For those who think ballistae dont enter battle around round 13, please do the maths with the warrior movespeed and ballistae movespeed, yes.. they help take out warriors thereby reducing the losses on archers due to warriors impact.
#2. Archer losses due to ATs arent so significant, so warriors can help take out traps a bit. If we add other troops as rainbow, it only reduces the firepower of archers.

b. Multiple City Method
Spearhead - 100,000~125,000 archers(approx.) (based on whether you have applied war ensign or not)

Wave 2 - 3 ?
20,000 archers +
10,000 warriors

After Wave 3, ?
7,000 warriors

Note: Since this is for long distance captures, workers/trans might need to be added. Also the 7k warrior wave can be replaced by 7k archer wave depending upon player's context.

Detailed Explanation of method #2 can be found in, thanks to arislan1999

2. Medals drop / Wave timings balance
Medals drop only when a good no. of troops are killed. The spearhead wave usually gets a medal (where you slaughter 400,000 warriors). In the subsequent waves, only fortifications regenerate, so you may not get medals. Troops regenerate as 40,000 warriors once in about 6 minutes where you can expect a medal drop. If you look out for more medal drops, you wud like to prolong the process, so you can maintain the wave gap as 2 minutes or so. Otherwise, it can be as less as that can be sustained. 4 Justice and 4 Nation medals are quite normal to be set as minimum expectations.
Note: Method#1 is apt for medal hunt. Method#2 is for advanced players and for long distance captures.

3. Loyalty reduction
The starting value is 91 at the level 10 NPC. It loses 3-4 per successful attack(depends on the wave compostion) till the value goes down to ~60 and thereafter it loses 2-3 per attack, totalling to ~40 attacks.

4. Level up Heroes when they return
When a wave returns, don?t rush to send them back again. Check out the timings of the wave that has just marched out, level up the Hero who has just returned and then send the next wave.

Spearhead Wave with Hero attack 182 [on two different NPCs ]
without War Horn:

with War Horn applied:

Note: These are fresh reports, so please replace 2000 trans with archers The idea is to portray the impact of warhorn [No other buffs applied]

Waves 2-3 as per Method #1 [Sorry, these are on another NPC, War Horn applied]

After wave #3,


Note:  Other waves will be much similar to Wave 4 (which will accomodate 40,000 Warriors spawn in itself). In Method #2, you will be taking it before the 40,000 Warriors spawn.

Iron Working - Level 10
Compass - Level 10
Horseback Riding - Level 10
Archery - Level 10
Medicine - Level 10


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