Conquer a level 10 NPC
I. DISCLAIMER
All I intend to do is to make place for a complete reference for a first timer and to share, so that others can just take the lessons out of it.
II. INTRODUCTION
A level 10 NPC is primarily taken for the level 10 buildings it has. Those 37 x lvl 10 farms (+ 3 x lvl 9) when coupled with 10 x lvl 10 lakes plus a decent Politics Hero like say 120 provide a food production of ~1.5m per hour. For adv. players, it serves as war town or gets customized to another resource town esp. due to the lvl 10 cottages.
III. PREREQUISITES
1. Troops
This depends upon two factors -
1. Proximity of your target level 10 NPC from your attacking city(-ies)
2. Method you are able to choose for this process.
i. Single City Method - 180,000 Archers, 140,000 Warriors & 10,000 ballistae [6-10 Heroes] Time taken: about 60 - 90 minutes(from Hit#1)
ii. Multiple City Method - 140,000 Archers, 320,000 Warriors & 10,000 ballistae [40 Heroes approx.] Time taken 30 sec - 2 min from Hit#1
Note: First wave aka Spearhead wave should take down the fortifications and troops inside it. Some fortifications might still remain and regeneration will be higher initially. Second and third waves should be slightly bigger than the rest.
What I have mentioned is only a guideline for archer/warrior numbers, archers are the firepower and warriors help removing traps - hence the numbers are fully customisable as per player's requirements.
2. Extra Town Slot
This is quite obvious, however if you want to do this exercise while you are a Marquis or Duke and that you don?t have an extra town slot, you might depend on your attacks for the medal drops and thereby you await your next title during the course of action. This is absolutely fine as long as you need about 4 justice medals and 4 nation medals. If you need more, then you must be prepared with a few additional troops to prolong the attacking sequence.
3. Penicillin, Corselet & War Horn

4. Scouting Heroes inside the NPC

5. Technology Levels

6. Heroes to be sent

7. Buildings

Feasting Hall ? For a similar reason as above(in this case the no. of heroes engaged), this needs to be of level 9(min.) to make the best use of it.
Note: If you attack an NPC in next tile of distance 1 mile, you will probably end up in a round trip of about 7 minutes. Since 1 minute is a nice gap to be maintained, you will need 7 waves in action to keep it going. However, if the distance is 3 miles or more, the round trip will be mostly 16 minutes or more and hence you need to space out wider which means you take more losses.
8. War Ensign(Optional)

V. SOME BASICS
1. Wave composition
a. Single City Method ?
The NPC should be on next tile, ideally. If it's more than 3 miles away, then this method will have considerable losses.
Spearhead - 90,000~115,000 archers(approx.) + 10k ballistae (based on whether you have applied war ensign or not)
Note: Before Spearhead, a few waves of warriors can be sent but that doesnt give a big impact esp. due to the high initial regen.
Wave 2 - 3 ?
20,000 archers +
10,000 warriors
After Wave 3, ?
15,000 archers +
10,000 warriors +
Note:
#1. If spearhead hero has attack less than 180, sending ballistae has a good impact. For those who think ballistae dont enter battle around round 13, please do the maths with the warrior movespeed and ballistae movespeed, yes.. they help take out warriors thereby reducing the losses on archers due to warriors impact.
#2. Archer losses due to ATs arent so significant, so warriors can help take out traps a bit. If we add other troops as rainbow, it only reduces the firepower of archers.
b. Multiple City Method
Spearhead - 100,000~125,000 archers(approx.) (based on whether you have applied war ensign or not)
Wave 2 - 3 ?
20,000 archers +
10,000 warriors
After Wave 3, ?
7,000 warriors
Note: Since this is for long distance captures, workers/trans might need to be added. Also the 7k warrior wave can be replaced by 7k archer wave depending upon player's context.
Detailed Explanation of method #2 can be found in http://bbs.evony.com/showthread.php?t=45727, thanks to arislan1999
2. Medals drop / Wave timings balance

Note: Method#1 is apt for medal hunt. Method#2 is for advanced players and for long distance captures.
3. Loyalty reduction
The starting value is 91 at the level 10 NPC. It loses 3-4 per successful attack(depends on the wave compostion) till the value goes down to ~60 and thereafter it loses 2-3 per attack, totalling to ~40 attacks.
4. Level up Heroes when they return

VI. BATTLE REPORTS FOR REFERENCE
Spearhead Wave with Hero attack 182 [on two different NPCs ]
without War Horn:

with War Horn applied:

Note: These are fresh reports, so please replace 2000 trans with archers

Waves 2-3 as per Method #1 [Sorry, these are on another NPC, War Horn applied]


After wave #3,

.
.
.
Note: Other waves will be much similar to Wave 4 (which will accomodate 40,000 Warriors spawn in itself). In Method #2, you will be taking it before the 40,000 Warriors spawn.
VII. TECHNOLOGY LEVELS APPLICABLE TO THE BATTLE REPORTSMilitary Tradition - Level 10
Iron Working - Level 10
Compass - Level 10
Horseback Riding - Level 10
Archery - Level 10
Medicine - Level 10
Good job and a big thanks!
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